

Additionally, when the Outlander's Charge Bar is empty, their next attack will inflict additional damage, and is guaranteed to stun the first enemy it hits. Removed identify scrolls and the need to identify items. The aim of Torchdale is to reduce the complexity for casual/new players and to focus on meaningful gameplay. The mod changes/removes aspects of the game that do not directly affect the core gameplay. The bonus ranges from 0% to 10% to each Stat, and is proportional to how much of the Charge Bar is filled. Torchdale is a refinement of the original Torchlight 2. Outlanders' Charge Bar grants a percent bonus on Casting Speed, Dodge Chance, Critical Hit Chance, and Attack Speed. Synergies is a end game raid expansion and balance mod for Torchlight 2 that won EDITORS CHOICE BEST OVERHAUL: 2013 in the MOTY AWARDS Post article RSS Articles.
Torchlight 2 synergies mod charge mastery full#
Casting spells from the HellFire page generate HellFire and spells from the NetherVoid page generate NetherEssence. SynergiesMOD is a full conversion mod for Torchlight 2, adding alternative leveling dungeons, New monster types (Elite, Hero, Rare Dragons, Ancient Trolls and World bosses), 3 new classes (Necromancer, Warlock, Paladin) Share. Casting spells from the HellFire page generate HellFire and spells from the NetherVoid page generate NetherEssence. The Engineer's Charge is the quickest to build, primarily because certain skills drain it in exchange for their bonus effects. SynergiesMOD presents the Warlock The warlock is a duo resource character. SynergiesMOD presents the Warlock The warlock is a duo resource character. Some other skills merely become more powerful with each subsequent Charge pip without actually draining them.

When the Engineer has one or more charge pips filled, some of their class skills drain these pips to produce more powerful effects. Their Charge Bar is marked with five "pips", spaced evenly along its length. Additionally, movement speed is increased (by 15% ).Įmbermages with a full Charge Bar immediately enter a "total concentration" state for twelve seconds, during which their skills cost no mana to cast and all of their offensive skills gains a 25% damage bonus on top of any other bonuses that already apply.Įngineers have the most complex Charge Bar system, directly influencing and influenced by their Skills. In this state, all attacks against the Berserker's Primary targets become critical hits, and they gain increased Critical Hit chance against Area of Effect (AoE) targets. Berserkers with a full Charge Bar enter a "Frenzy" state, triggered by the first critical hit they inflict while the bar is full.
